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Bryan Bibat
Приєднався 19 жов 2009
A Spoiler-Free Guide to Lobotomy Corporation
Lobotomy Corporation - store.steampowered.com/app/568220/Lobotomy_Corporation__Monster_Management_Simulation/
Library of Ruina - store.steampowered.com/app/1256670/Library_Of_Ruina/
0:00 - Introduction
1:36 - Go in blind
4:08 - Addressing the Jank
8:25 - This is a Rogue-like
12:29 - Grinding Virtues
14:42 - Take notes
17:06 - Know when to give in
Follow-up spoiler-free guide to Library of Ruina: ua-cam.com/video/vUQA4tldJ3c/v-deo.html
100% playthrough where I use most of the tips in this guide: ua-cam.com/video/6STxzMWw7TM/v-deo.html
#ProjectMoon #LobotomyCorporation
Library of Ruina - store.steampowered.com/app/1256670/Library_Of_Ruina/
0:00 - Introduction
1:36 - Go in blind
4:08 - Addressing the Jank
8:25 - This is a Rogue-like
12:29 - Grinding Virtues
14:42 - Take notes
17:06 - Know when to give in
Follow-up spoiler-free guide to Library of Ruina: ua-cam.com/video/vUQA4tldJ3c/v-deo.html
100% playthrough where I use most of the tips in this guide: ua-cam.com/video/6STxzMWw7TM/v-deo.html
#ProjectMoon #LobotomyCorporation
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Відео
Vanilla vs modded Factorio (a comparison)
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We look at the differences between vanilla Factorio and a mod (Industrial Revolution) by comparing how Accumulators are manufactured. (To be fair, a IR accumulators store 10x energy as vanilla.)
Ruby Clinic (audience Q&A session) moderated by Keith Bennett - PH Ruby UG January 2020 meetup
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Aircon noise reduced in post so voices may sound metallic. 16:00 - initial questions 17:45 - Ruby deployment - PaaS or IaaS? 23:44 - When to rewrite from scratch? 36:27 - How do you document code for your successors? 49:58 - How do you manage a model with hundreds of child tables? Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Improving our Deploy-Test-Review Process by Adrian Peterson Co - PH Ruby Users Group Jan 2020 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Opening Remarks by Daniel Jose Georges - Philippine Ruby Users Group Nov 2019 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Ruby on Serverless by Erol Fornoles - Philippine Ruby Users Group Nov 2019 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Ruby FFI with Rust by Mikong Galero - Philippine Ruby Users Group Nov 2019 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Rails 6 and Client Side development by Maricris Nonato - PH Ruby Users Group Nov 2019 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
[Last Level] Bloodborne - End
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Blind (ie. no strategy guide) overleveled (lvl 120) attempts for the last bosses of the game Initially used Hunter's Set Saw Cleaver for dramatic reasons Switched to LWB to cheese the last phase
Graphs and Graphics in Ruby by Radamanthus Batnag - Philippine Ruby Users Group Nov 2018 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Awesome Command-line Tools by Mikong Galero - Philippine Ruby Users Group Nov 2018 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
openComponents: Microfrontends frameworks - Philippine Ruby Users Group Nov 2018 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Welcome to the Meetup by Steven Talcott-Smith - Philippine Ruby Users Group Nov 2018 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Sprinkling React in Rails by Raphael Alampay - Philippine Ruby Users Group May 2018 meetup
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Sprinkling React in Rails by Raphael Alampay - Philippine Ruby Users Group May 2018 meetup
Ruby x React by Moses Lucas - Philippine Ruby Users Group May 2018 meetup
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Philippine Ruby Users Group www.meetup.com/ruby-phil/ groups/phrug/
Docker for Rails Development by AJ Villalobos - Philippine Ruby Users Group April 2018 meetup
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Docker for Rails Development by AJ Villalobos - Philippine Ruby Users Group April 2018 meetup
Paymaya Manager by Kenneth Sia & Cathlene Garcia - Philippine Ruby Users Group April 2018 meetup
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Paymaya Manager by Kenneth Sia & Cathlene Garcia - Philippine Ruby Users Group April 2018 meetup
The Ruby Developer's Command Line Toolkit by Brad Urani - RubyConf Philippines 2018 Day 2
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The Ruby Developer's Command Line Toolkit by Brad Urani - RubyConf Philippines 2018 Day 2
Pop Songs and Programming for Fun and Profit by PJ Hagerty - RubyConfPH 2018 Day 2
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Pop Songs and Programming for Fun and Profit by PJ Hagerty - RubyConfPH 2018 Day 2
How We Distribute Ruby to the World by Shibata Hiroshi - RubyConf Philippines 2018 Day 1
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How We Distribute Ruby to the World by Shibata Hiroshi - RubyConf Philippines 2018 Day 1
The Practical Guide to Building an Apprenticeship by Megan Tiu - RubyConf Philippines 2018 Day 1
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The Practical Guide to Building an Apprenticeship by Megan Tiu - RubyConf Philippines 2018 Day 1
Ruby and gRPC by Joy Paas - RubyConf Philippines 2018 Day 1
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Ruby and gRPC by Joy Paas - RubyConf Philippines 2018 Day 1
Command Line Applications in Ruby by Keith Bennett - RubyConf Philippines 2018 Day 1
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Command Line Applications in Ruby by Keith Bennett - RubyConf Philippines 2018 Day 1
How I Learned To Be Paranoid and Loved It by Ramon Tayag - RubyConf Philippines 2018 Day 1
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How I Learned To Be Paranoid and Loved It by Ramon Tayag - RubyConf Philippines 2018 Day 1
Gems and Starter Applications by Daniel Kehoe - RubyConf Philippines 2018 Day 1
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Gems and Starter Applications by Daniel Kehoe - RubyConf Philippines 2018 Day 1
Runway Overrun by Sam Phippen - RubyConf Philippines 2018 Day 1
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Runway Overrun by Sam Phippen - RubyConf Philippines 2018 Day 1
On API Optimization by Wilfrido Nuqui Jr. - RubyConf Philippines 2018 Day 2
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On API Optimization by Wilfrido Nuqui Jr. - RubyConf Philippines 2018 Day 2
Lightning Talks - RubyConf Philippines 2018 Day 2
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Lightning Talks - RubyConf Philippines 2018 Day 2
Rails Performance First Aid by Bryan Bibat - RubyConf Philippines 2018 Day 2
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Rails Performance First Aid by Bryan Bibat - RubyConf Philippines 2018 Day 2
So, i know im pretty late with this comment but here are the two rules i told my friends when they got into it Rule #1. Dont get attached to your employees Rule #2. Figure out how the customize employees button to get attached to your employees
I just wanted to know, how to easily deal with qliphoth meltdown
See the first tip in my most recent video (in my gaming channel): Keep an eye on the meltdown gauge ua-cam.com/video/vt3CXBgKDhs/v-deo.html Basically, you don't send too many Agents to work at the same time that you trigger a meltdown. Instead, just send enough to get it to almost fill up. Then once everyone's done with their work, position everyone according to the upcoming meltdown or ordeal (eg. place people closer to high-risk Abnos when it's Crimson Dawn). Finally, when everyone's ready, send an extra agent to work to trigger the meltdown.
Ah yes... [SPOILER] Schadenfreude also was an abnormality which ended my blind run. I'm now on day 30 and just finished my first core suppression, I didn't even expect you would need a real notepad to complete it 😅
15: Allow 1 or true for acceptance validation 14: Partial template names do not have to be a valid ruby identifier 13: Add migration versioning via migration subclasses 12: Per-form CSRF tokens 11: Ability to return error responses in JSON format 10: Add has_secure_token to ActiveRecord 9: fresh_when and stale? now accept collections 8: Can add a hidden field on collection_radio_buttons 7: Require "belongs_to" by default 6: Add Rails command infrastructure 5: Don't convert empty arrays to nils when deep munging params 4: Callback chains no longer halt if a callback returns false 3: config.active_job.queue_adapter = :async for dev environments 2: Better SQL coloration in the console 1: Rails is faster
Watch some mf spoil every nook and cranny of the lore in 1 comment
I was hoping this vid would help with day 46-50 but it didn't I guess that's on me 😔
That's deep into spoiler territory. But if you don't mind spoilers, I have a 100% playthrough in my other channel. You can use the episode guide below to look up the days and their corresponding UA-cam links: wiki.bryanbibat.net/Lobotomy_Corporation_Lore_Run_Episodes_Spoilers
16:38 You literally just spoiled that there are 2 endings and what do you need to get 1 of them wtf
🤣 (though if in any case someone reads this comment and thinks it's serious, without spoiling anything, let's just say anyone doing a spoiler-free playthrough will eventually realize something(s) about that list...)
how do i farm? is going back to day 6 farming and getting more lob points farming? will it save?
There's 3 main things to farm in LobCorp: * PE boxes, the stuff you get from working with abnormalities, used to unlock abno info and craft E.G.O weapons and equipment These, along with the unlocked abno info and E.G.O are retained (ie. brought back with you) when you use "Rewind to Memory Repository" or "First Day". This persistence is the game's Rogue-lite mechanic, and should be used (and sometimes abused) to make future cycles/rewinds easier. * Agent stats (Fortitude, Prudence, Temperance, Justice), which increase every time an agent works on an Abnormality Your agents will need to level up in order to deal with harder abnormalities. While there are other ways to increase stats (eg. LOB points), grinding them manually through work usually ends up being the most practical route, and it also has a chance of giving your agents E.G.O gifts. These are NOT saved when you Return to Memory Repository or Day 1: your agents roll back their stats back to what it was during the Memory Imprint for the former, while on the latter all your employees are erased and the game giving you a single fresh employee. However, going back means you retain all crafted E.G.O, so if you have newer stronger suits/armor in stock, your agents could take on riskier abnos and thus reducing the amount of grinding needed to reach certain levels. * Abnormalities themselves This is more of a late game strategy but if you want unlock all of them (eg. going for the True Ending) or just choose to avoid getting certain Abnormalities, you can go back to Memory Repository or Day 1 to undo/redo your picks to your liking. -- LOB Points technically can't be farmed via Rewinding to Memory Repository or Day 1 as they always reset to the value of that day, not to mention there's a set maximum amount you can gain every day. However, like with agent stats, by returning to earlier days with better gear and unlocked abnormality info, you have a better chance of getting higher grades each day, in turn giving you more LOB points. Also, as mentioned above, you don't need to upgrade your agents as much with LOB points as instead you can just grind out their stats manually.
@@BryanBibat OK thanks
im not making a fucking spreadsheet to play a video game.
use mods
@@pharmphish bro i already beat the game
@@laserstockings 💀
@@laserstockings you did it wrong
@@TheFeralFerret did what wrong?
Thanks so much for this. I played the tutorial, utterly failed after 7 or so game days, and was now coming back to the game a while later. I didn't want to redo the tutorial because I felt like I had the basics down, and I re-read the manual, but something felt like it was missing after playing it for a few game days. Your guide really helped me understand the general gameplay loop in a way I don't think I would've gotten from trying to brute force learn this game again.
Imagine someone searching up how hard it is on google Oh how naive they will enter the game
HEY HEY PPL Just your based reviewer here
For me, I wish I bothered looking up guides and tutorials on this game earlier. I was playing blindly and it took me 24 hours of gameplay to completely understand the game mechanics.
I just realised, is there a chance of a triple A game company making a game about the SCP foundation where you're the site manager, if so, what'll happen?
There's zero chance. Or very close to it. Let's be frank here: a mainstream SCP site management game would be in the business tycoon genre (eg. Theme Hospital, Zoo Tycoon) and since when have we gotten a full triple-A tycoon game? Even extending the genre to management-strategy, it's been over half a decade since the last big one came out - XCOM 2. I can write paragraphs on how difficult it is to build a proper triple-A SCP strategy game, but it will all boil down to the fact that modern triple-A game development has completely transitioned from game innovators to bean counters. As I've alluded in another comment, it's very unlikely that a publisher would take the monetary risk on the strategy genre when a shoot-bang MTF game would probably bring in more profit.
I would suggest looking up an entity on the wiki JUST to see what skills an employee needs to have a good chance on working with an abnormality (pro tip, some abnormalities have extremely specific high probability chances, like only prudence level 5, or their max chance will be common) The wiki as far as I have checked shows these stats on the far right side of the website under the abnormality image itself, so just go down there
Unless you're willing to risk spoiling the game and/or are rushing through it, I do not recommend doing that. For one, it isn't necessary. You can extract enough info to be able to manage Abnormalities in 5-10 minutes of trial-and-error, save for a few exceptions like the one I mentioned at the end of the video. (To see how this trial-and-error process can be done, there's a 100% run in my other channel where I have to roll the dice on which work to do on new abnormalities.) But more importantly, that chart can be very misleading. This may be a bit of a spoiler, but blind players eventually learn that Management Tips should generally be unlocked before the Work Preferences. Oh and yeah, Tool Abnormalities also don't have that chart so all you'll get by peeking is a "This Abnormality is Capable of Instadeath" spoiler.
My rule was to have a friend who either doesn't mind being spoiled or has already played the game to go and read it and help you with it to avoid spoilers
Um okay
Great guide, much appreciated!
I'm seriously questioning why only now I'm seeing ideas for a strategy or management-based SCP game. I seriously love Lobotomy corporation because it gives you that feeling of having to control people like tools to get a job done when you have no idea what you're up against.
I'd say it's a combination of developers not willing to take risks or be more imaginative, and how making FPSs in Unity is relatively much easier than making strategy games. It's not unique to the SCP/methodical cosmic horror subgenre, however. Take for example "alien sci-fi", it took decades of shoot-em-ups and platformers before we got X-Com, Master of Orion, and Star Control 2. And even now you'd see more fanfare for the likes of Halo: Infinite than Terra Invicta. Maybe some developer would follow LobCorp's footsteps and create their own game that focuses on discovering a new mythos rather than using popular (and overused) SCPs as a crutch. Or maybe there won't. Time will tell. On a positive note, the cosmic horror subgenre is huge, and even if we don't get another LobCorp, expect to see tangentially similar innovative games like World of Horror to pop up once in a while.
@@BryanBibatI'd take a look at Containcorp, it might end up being the definitive scp management style game in its own mythos too!
Spoiler-Free Guide for Library of Ruina is now up: ua-cam.com/video/vUQA4tldJ3c/v-deo.html
Nice song and it's true. Command line applications will never go away. They're the fastest way to do stuff
I have a tip of my own, but it some of of it might be slight Spoilers, so don't read any more of this until you know what a "Core Suppression" is. Anyway, my tip would be to just start with groups of Rando Employees for your first few runs, with only 3 people in each team, customizing new employees requires 2 Lob points instead of 1, which means 1 less employee you could hire, or 1 less point you have to Level up the ones you already have (depending on your current amount, it'll most likely be really low.) Use these runs to grind info from every Abnormality you can, the sooner you complete the Abnormality Codex the better in my opinion (also the sweet EGO gear) Once you've completed the right missions to unlock the first "Core Suppressions", the ones you're gonna want to do are the ones for the "Control Team" and "Training Team", as if you manage to complete them, the rewards you gain can be HUGE gamechangers for future runs. The Control Team reward increases your LOB point payout at the end of the day, and the Training Team reward makes it so that all new hires instantly start with 3 in every stat, making them Level 4 employees right from the get go. This is where I'd recommend investing in custom employees as you now have the LOB points to spare, and you won't have to worry too heavily on grinding them right off the bat. On top of this you now instantly have a competent team for new departments to handle stronger abnormalities, and your future runs will have a much larger head start.
0:08 what game is that character from
When you said that you couldn't get a single PE Box out of that He anomaly I knew exactly who you were on about. That abnormality ended my blind run too!
I was literally looking this guide up right after I had that abnormality lol. They 100% should've just made that a mandatory one and used it as an example, I have no idea how you're supposed to normally find out what the issue is.
Me too lmao, i was like "Uuuu new abnormality, looks scary" "Why did everything fail, how am i supposed to work with this thing and why is he so strong when breaching" After cheating and look at wiki "Oh... no wonder i keep messing it up..."
I see the reactions talking about something Meanwhile i was thinking of ‘Ooh what does this button’
That guy was also my first HE, so goddamn annoying, I might have rage quit the game if I got his Waw brother first
@@Inifroyo5459 tbh the Waw one is way easier to figure out what you're supposed to do because the blurb literally says so. Still not a walk in the park because it's a Waw and it'll fuck you over if you don't have enough stats or gear, but way easier than the He one.
Add here jokes about Arbitr and A x C theories.
Do you still remember the abnormality that did it for you? Should be hidden in the replies, and I'm curious because I had the exact same problem. I'd already read up on several Alephs, but it was a He class that caused my first major roadblock.
O-05-76
@@BryanBibat ironic
Tkr 304p is awsome
This helped me a bunch also starcraft and LoL are made in the U.S. I do love that the SKs are making proper games now and not just ptw mmos.
This is not a guide it was more like a review of the game
While I'll sort of agree that this isn't a walkthrough-like "guide" as it didn't talk about some important things to avoid spoilers, I'll have to disagree with calling this video a "review". The first section (Introduction) is something you'd see in a review, but it's also just a small part of the video and it provides important context to the first piece of advice (Going in blind) so it's not out of place in a guide. "Addressing the Jank" and "This is a Rouge-like" may point out nuances of the game like a review would, but their main focus is to guide newbies towards doing things that may not be mentioned in the tutorial/manual or obvious through gameplay. And the rest of the sections just don't work in a review. I'd love to make an actual spoiler-heavy review of the game, it's just that Library of Ruina and the other side media (Wonderlab, Distortion Detective) add so much new context to the world of Lobotomy Corp every week that it makes story analysis (IMO the most important part to review in LobCorp) a difficult moving target. So unless I decide to jump the gun and go all Game Theory for the gaps in the plot/world, that review's gonna have to wait until LoR's full release.
Take notes is the best guide
I need help real bad. Some texts on the UI are extremely extremely small. I tried scaling down both the game's screen resolution and my system's screen resolution to 800x600 but the texts are still small and are now are unreadable because of low pixels count so I have to revert it back to 1360x768. I've been searching for solutions for 2 days now.
Magnifying glass
i had some difficulty understanding what you said a few times but great content otherwise, it was very helpful.
Manually written captions would definitely resolve that, and suit any deaf viewer just fine
Honestly a good video. I played the game for a bit and even this guild still helpful in a way.
Ty for talking about grinding stats
Mad respect to you for being the only one I have seen in the Lobotomy Corporation fandom being aware of Sseth's inevitable video about the game
Is it true? It's been a while already, though.
Azure In the video,where we see the games he is gonna review,he has a fuck ton of games on that list,so it’s gonna be a long while until he gets to it,since it takes him a good while to make a video.
@@vipersniperpiper6093 what video was that? :o
@@Ghostly-00 It was in a livestream but it was posted on UA-cam. Not by Seth. But that was years ago at this point,who knows how many games there are on that list now?
@@vipersniperpiper6093 Oh I see. Thanks for the reply :)
Timestamps below for mobile users spoiler spoiler 0:00 - Introduction 1:36 - Go in blind 4:08 - Addressing the Jank 8:25 - This is a Rogue-like 12:29 - Grinding Virtues 14:42 - Take notes 17:06 - Know when to give in
How can he listen to music and do coding at the same time?? He is crazy!!!!!!!!!!
Audio quality is appalling.
Yeah, I know. That's why even though this is all volunteer work and I don't get paid money for it, I still bit the bullet and bought a $250 audio recorder to improve the quality of the next conference. Go check out the 2018 playlist to see the difference.
@@BryanBibat nice.... being able to "tap in" to the venue's PA is the real "trick".
Question timestamps for mobile 16:00 - initial questions 17:45 - Ruby deployment - PaaS or IaaS? 23:44 - When to rewrite from scratch? 36:27 - How do you document code for your successors? 49:58 - How do you manage a model with hundreds of child tables?
All goods :)
Excellent talk and awesome speaker!
Sakto may tagalog tutorial. Hirap ako sa paggamit ng Concerns ngayon na may GraphQL pa haha
At this point i have my django tenant app running well locally. I am using django tenant schema library. i am going to deploy it on digital ocean but i have one question though. will it be enough to specify my tanents in django app or do i have to create records for them by creating subdomains in digital ocean dns and my nginx server block or just in nginx will do the trick. please someone help me thank you so much! you guys are awesome!
can you share the link for the source code? Thank you.
No, the speaker did not provide us with the source code. You can still fin the official SDK docs at developers.paymaya.com/blog/entry/paymaya-api-and-sdk-documentation
Hey, Thank you for sharing this video. I am doing a multi-seller website(PHP) where buyer can buy multiple seller's products and can place order once at a time. My requirements is: need to split the payment into different seller account and also a site owner commission from every seller at the same time when buyer pay through cards payment using Assembly payment API. Can you guys help me to solve this problem? Thanks in adv...
You guys meet in Cebu too?
wow. idol. paturo ng js. non it po ako idol.
Any news on the videos of the Bohol RubyConf?
Neil Marion dela Cruz Around half will be finished by end of April.
hi You need to use phaser for this project ?
Je m'abonne abone toi plz
when creating the testblog then it gets to run bundle install it throws an error that occured while installing rake -v '11.3.0'
am trying to install rails but it brings back an error saying activesupport requires ruby version >= 2.2.2.